Tower Siege guide: every machine and where to build it

Updated · 2 minute read

In Tower Siege, open with Arrow Nests for cheap damage, put a Frost Spire where the path bends so every other machine hits more, and have Bombards ready before the armoured waves arrive. Arrow Nests and Frost Spires can hit fliers; Bombards and Ballistas can't.

The machines

MachineGood atWatch out
Arrow NestFast, cheap shots. Hits fliers.Nearly useless against armour.
BombardA lobbed shell that hurts everything near where it lands.Can't hit fliers. Slow to reload.
Frost SpireSlows whatever it hits to half speed. Hits fliers.Barely scratches anything on its own.
Arc CoilA bolt that jumps to up to three enemies close together.Short range. Unlocked with coins.
BallistaThe longest reach, and its bolt goes straight through armour.Can't hit fliers. A swarm walks past its reload. Unlocked with coins.
Sunfire MortarA wider, heavier blast than the Bombard, with a shorter reload.Ground only. Unlocked with coins.
Glacier CrownElite crowd control.Unlocked with coins.
Void LancePierces a whole column.Unlocked with gems.
Tempest SpireChains between enemies and chills them.Unlocked with gems.

The enemies

  • Runners are quick and weak. Arrow Nests handle them.
  • Grunts are the steady middle of most waves.
  • Brutes are slow and heavily armoured. Bring Bombards, or a Ballista's armour-piercing bolt.
  • Wings fly their own line, not the path. Only machines that hit fliers can touch them.
  • Wardens are fast and armoured.
  • The Siege Beast is the boss: huge health and the thickest armour of all.

Where to build

  • Where the path doubles back on itself: one machine there covers two stretches of path, and an Arc Coil can jump between both.
  • A Frost Spire at the start of a long stretch, with damage after it, so slowed enemies spend longer in range.
  • Something that hits fliers near the fliers' line, early. Ground machines alone won't stop them.

Gold

Build by picking a machine and tapping an empty plot twice. Tap one of your machines to upgrade or sell it; only its owner can.

Each kill pays its bounty to the owner of the machine that made it, and clearing a wave pays every player. Early on, a new machine is usually worth more than an upgrade. Later, upgrading a machine in a great spot beats building a weak one in a poor spot.

When your defence is ready, you can call the next wave early with Send wave. A match is 10, 20 or 30 waves.

Playing together

In Shared Keep, two players defend one base with one pool of lives, so split the map: one covers the first half of the path, the other the second, and someone owns the fliers' line.

In Head-to-Head and Team Siege, kills decide the winner, so machines placed where enemies are sure to die earn the most.

Questions

Which machines can hit flying enemies?
Arrow Nests and Frost Spires. Bombards and Ballistas can't reach fliers.
How do I beat armoured Brutes?
Bombards, or a Ballista, whose bolt ignores armour. Arrow Nests barely hurt them.
Can I play Tower Siege with friends?
Yes: two players on one keep, head to head for kills, or four players in 2v2 teams.
Tower Siege

Play Tower Siege

1-4 players · free in your browser · all about Tower Siege

Checking your sign-in…

More guides

Written with the help of AI tools from each game's own rules, and checked against the game.